You are not logged in.

Dear visitor, welcome to United-Mmorpg Board. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Sunday, February 5th 2012, 6:19pm

Sura's GoH

PLS RETURN THE GOH OF SURA THAT CAN BE CHANGED TO MELEE ITS FORCED NEUTRAL ALREADY SO WHY MAKE IT WEAKER LETS SEE HOW MANY PEOPLE WILL AGREE WITH ME THANKS =)

2

Sunday, February 5th 2012, 6:21pm

yeah !!
it can be countered easily?
why changing it ??
+1
Hao
Asakura


L3G3NDS

3

Sunday, February 5th 2012, 6:25pm

i thought it was a bug.

-> is back.

Yanyan

Professional

Posts: 635

Location: South Coast, England

Occupation: Student

  • Send private message

4

Sunday, February 5th 2012, 6:26pm

Looks like this is gonna be a hot topic.

Now GoH's just like a ranged version of Asura Strike.

If GoH wasnt brought back to its melee version of level 5, you guys still have Skynet Blow, and what's more is that the element of that attack can be changed.



EDIT: -> Bimbi posted before me .-., i'ts back now yay


ゲーム名で : 何やら

5

Sunday, February 5th 2012, 6:27pm

But Skynet is not strong >:D

6

Sunday, February 5th 2012, 6:30pm

try it now. thx bimbi


Great Leaders don't tell you what to do... they show you how its done.

Uploaded with ImageShack.us

aspire

Intermediate

Posts: 193

Location: In front of my PC

  • Send private message

7

Sunday, February 5th 2012, 6:43pm

Looks like this is gonna be a hot topic.

Now GoH's just like a ranged version of Asura Strike.

If GoH wasnt brought back to its melee version of level 5, you guys still have Skynet Blow, and what's more is that the element of that attack can be changed.

i was just gonna say this is true. but........ nvm. :|
-I'm noob -Sorry for my bad English (stilll improving)
IGN [Guild]: Beck [RoL], Aspire4530 [Awesome]

I'm not doing shit today.
mission accomplished []

Posts: 69

Occupation: Crown Clown

  • Send private message

8

Sunday, February 5th 2012, 6:54pm

Yeay It's Back :DD
+1 for vim xD



Ign : Tagaki / Kusanagi



アタシだけのキミにしてもいいのかな

Posts: 1,748

Location: Wrexham

Occupation: Military Training.

  • Send private message

9

Sunday, February 5th 2012, 8:02pm

Gates of Hell was a bugged skill its supposed to be ranged.
If this is the case you should start making skills like sacrifice ranged aswell.

GoH, can be used from about 7 squares away from opponant, which means its ranged. This means it should, Be, Ranged, not melee. Please, change this to how it properly is.

I unwind myself and shank you in the nutsack

This post has been edited 1 times, last edit by "Royal Defender" (Feb 5th 2012, 8:45pm)


GM Jinbei

[NRO] Chief GM

Posts: 433

Location: GM House

Occupation: Student / Noname Ro Staff

  • Send private message

10

Sunday, February 5th 2012, 10:45pm

well GOH being melee is not really a bug, it was created like that, level1~4 GOH is regarded as melee attack
Headgear Spriter / Chief GM

Posts: 109

Location: Fairy Tail

Occupation: S-Class Mage

  • Send private message

11

Sunday, February 5th 2012, 11:52pm

But in this server, level 1-6 are melee attack.

http://irowiki.org/wiki/Gates_of_Hell
Erza The Titania

This post has been edited 1 times, last edit by "Erza Scarlet" (Feb 6th 2012, 12:01am)


Posts: 1,748

Location: Wrexham

Occupation: Military Training.

  • Send private message

12

Monday, February 6th 2012, 12:10am

Ok firstly, you can reduce Ranged damage greatly, no matter what, every class can do it with cards, but when it comes to Melee damage, people 'reduce' that, by fleeing, or running away from the battle, this is how people handle Melee damage, as shown in my RG guide. But for sura's if they have a ranged skill that is classed as melee, and can out run any class. Surely this isn't fair?

I unwind myself and shank you in the nutsack

Posts: 109

Location: Fairy Tail

Occupation: S-Class Mage

  • Send private message

13

Monday, February 6th 2012, 1:02am

Yea, Its been nerfed before and i think sura users will strongly disagree if it will be nerfed again or make it full ranged. RG will be their great weakness cause of the defender. In woe / pvp they can pawn and def nice cause of their combo cards, phenuma, body relocation. Even using 2 raydric or 2 develing is not gonna help, gr will help alot but when using fire armor your sure dead.

There is only one reason that they can 1 hit you in woe, Almost good cards here are nerfed but only this card is not.

Ktullnanux card.
Increases damage against Fire Property monsters by 50%.
Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.
Erza The Titania

This post has been edited 2 times, last edit by "Erza Scarlet" (Feb 6th 2012, 1:14am)


aspire

Intermediate

Posts: 193

Location: In front of my PC

  • Send private message

14

Monday, February 6th 2012, 3:19am

nah GR not really helping a lot imo coz there are builds that can beat GR users by sura. :|
-I'm noob -Sorry for my bad English (stilll improving)
IGN [Guild]: Beck [RoL], Aspire4530 [Awesome]

I'm not doing shit today.
mission accomplished []

15

Monday, February 6th 2012, 3:44am

Suras level 1-4 goh cant be casted 7cells away, it is classified as melee because you have to be atliz 3 cells near the opponent,
level 7-10 are the goh that can be casted 7cells away..
Hao
Asakura


L3G3NDS

16

Monday, February 6th 2012, 3:59am

its not really advantage for Shura user.... because if they goh an RG or any player that have reflect items/cards they die as well.... XD so no advantage/disadvantage....

Posts: 1,748

Location: Wrexham

Occupation: Military Training.

  • Send private message

17

Monday, February 6th 2012, 7:42am

Ktullnanux card.
Increases damage against Fire Property monsters by 50%.
Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.

This card is fine as it is, because clearly, you reduce damage of GoH with GR, which means you're not fire property.

I unwind myself and shank you in the nutsack

Posts: 109

Location: Fairy Tail

Occupation: S-Class Mage

  • Send private message

18

Monday, February 6th 2012, 7:45am

But you can't always wear GR on woe. Thats my point.
Erza The Titania

Posts: 1,748

Location: Wrexham

Occupation: Military Training.

  • Send private message

19

Monday, February 6th 2012, 7:59am

Well people have the right to switch armors

:EDIT:
Put it this way right,
CS = Ranged does Alot of damage to people, you reduce this with, Horn, 2 Noxious, 4 alligator or any DemiHuman reduction, And you have yourself a Useless RG. But he can Melee you, which is also strong, but you can run away, which prevents Meleeing.

GoH = Ranged Melee Damage (Doesn't even make sense) Does '999999' Damage 6 times, and is classed as neutral property, Can be used from 1-7 cells away, (Yet its classed as melee) And is reduced by GR, you use GR to reduce it, seeing as its neutral property, and you still get dealt about '113333' Damage 6 times, which is average of about 690000. People cannot run away because:

Body Relocation = This allows Sura's to outrun ANY class. Especially in PVP.

Cursed Circle = Denies the possibility of anyone being able to flee from GoH's stupid damage.

So tell me, if this is fair.

One class, can outrun, do more damage, use ranged skills that do melee damage AND completely nullify any range resistance (With Cursed Circle).

How is that fair?

I unwind myself and shank you in the nutsack

This post has been edited 1 times, last edit by "Royal Defender" (Feb 6th 2012, 8:08am)


20

Monday, February 6th 2012, 8:11am

@Royal +1